Pounce. If the Ak-Bujaak moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked grappled. If the target is grappled, the Ak-Bujaak can make one bite attack against it as a bonus action.
Multi-attack: The Ak-Bujaak can make 3 attacks, 1 bite and 2 claw attacks
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 8 (2d6 + 5) [Acid/rollable] acid.
Claw attack. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 8 (2d6 + 5) [piercing/rollable] piercing.
Heresy. If a creature that is grappled tries to escape and succeeds the Ak-Bujaak can make a bite action as a reaction to attempt to grapple it again.
Description
The Ak-Bujaak is a large beast with 5 eyes and a mean maw. The Ak-Bujaak will not stop until the beast it hunts is dead.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count 12 (losing initiative ties), the Ak-Bujaak takes a lair action to cause one of the following effects; the Ak-Bujaak can’t use the same effect two rounds in a row:
- Inside its lair, it can cause over 5 Ak-Bujaaks to spawn if there is more then one person inside of its lair.
- The Ak-Bujaak can cause the player to experience madness on the 1d100 madness chart for 30 seconds inside of its lair.
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