Large Beast, Unaligned
Armor Class 17 Natural
Hit Points 35 (5d10 + 16)
Speed 40 ft., Fly 60 ft.
STR
17 (+3)
DEX
15 (+2)
CON
16 (+3)
INT
3 (-4)
WIS
16 (+3)
CHA
5 (-3)
Saving Throws STR +5
Senses Darkvision 120ft, Truesight 20ft, Passive Perception 18
Languages Common Can't speak it but understands Common, Dragonic, Deep speech but can't speak it
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

 

Pounce. If the  Ak-Bujaak moves at least 30 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked grappled. If the target is grappled, the Ak-Bujaak can make one bite attack against it as a bonus action.

Actions

 Multi-attack: The Ak-Bujaak can make 3 attacks, 1 bite and 2 claw attacks

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 8 (2d6 + 5) [Acid/rollable] acid. 

Claw attack. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 8 (2d6 + 5) [piercing/rollable] piercing. 

Reactions

Heresy. If a creature that is grappled tries to escape and succeeds the Ak-Bujaak can make a bite action as a reaction to attempt to grapple it again.

Description

The Ak-Bujaak is a large beast with 5 eyes and a mean maw. The Ak-Bujaak will not stop until the beast it hunts is dead.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count 12 (losing initiative ties), the Ak-Bujaak takes a lair action to cause one of the following effects; the Ak-Bujaak can’t use the same effect two rounds in a row:

  • Inside its lair, it can cause over 5 Ak-Bujaaks to spawn if there is more then one person inside of its lair.
  • The Ak-Bujaak can cause the player to experience madness on the 1d100 madness chart for 30 seconds inside of its lair.

 

Previous Versions

Name Date Modified Views Adds Version Actions
10/24/2022 12:35:38 AM
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10/24/2022 12:39:52 AM
1
1
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10/24/2022 12:43:48 AM
1
1
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Poppop110

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