Anti magic shield. All magic attacks that are targeted towards it are disintegrated.
Spellcasting. The [tielgrahd] is a 20-level spellcaster. Its spellcasting ability is [con] (spell save DC 30, + 0 to hit with spell attacks). The [tielgrahd] has following spells prepared:
(at will): [fireball], [polymorph]
(at will): [shield], [mage hand]
Ground pound. Tielgrahd leaps into the air and crashes down making all creatures in 120ft range prone.
Stab. Melee Weapon Attack: + 30 to hit, reach 200 ft., 1 target. Hit: 200 (1d20 + 19) [stabbing] damage.
Eye beam. RangedWeapon Attack: + 30 to hit, range 1/200 ft., 1 target. Hit: 500 (1d20 + 19) [piercing] damage.
Web launch leaves target paralyzed.
Reflect. Tielgrahd creates a magic shield that reflects all attacks back at the Attacker doing double damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A half dragon spider.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.