Small Beast (Any Race), Chaotic Neutral
Armor Class 30 Natural
Hit Points 1350 (50d20 + 500)
Speed 190 ft., climb 190 ft., fly 190 ft., swim 190 ft., walk 190 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws CON +19
Skills Intimidation +200
Damage Immunities Acid, Cold, Fire, Lightning, Necrotic, Poison, Psychic, Radiant, Thunder
Senses Truesight, Passive Perception 30
Languages Telepathy
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Anti magic shield. All magic attacks that are targeted towards it are disintegrated.

Spellcasting. The [tielgrahd] is a 20-level spellcaster. Its spellcasting ability is [con] (spell save DC 30, + 0 to hit with spell attacks). The [tielgrahd] has following spells prepared:
 (at will): [fireball], [polymorph] 
 (at will): [shield], [mage hand] 

Actions

Ground pound. Tielgrahd leaps into the air and crashes down making all creatures in 120ft range prone.

Stab. Melee Weapon Attack: + 30 to hit, reach 200 ft., 1 target. Hit: 200 (1d20 + 19) [stabbing] damage. 

Eye beam. RangedWeapon Attack: + 30 to hit, range 1/200 ft., 1 target. Hit: 500 (1d20 + 19) [piercing] damage.

Bonus Actions

Web launch leaves target paralyzed.

Reactions

Reflect. Tielgrahd creates a magic shield that reflects all attacks back at the Attacker doing double damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A half dragon spider.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

Molten_Moss