Large Undead, Lawful Evil
Armor Class 15 (natural armor)
Hit Points 92 (8d12 + 40)
Speed 40 ft.
STR
20 (+5)
DEX
13 (+1)
CON
20 (+5)
INT
6 (-2)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +7, CON +7
Damage Vulnerabilities Bludgeoning
Damage Resistances Piercing, Slashing
Damage Immunities Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands Abyssal but can't speak it, Understand Druidic but can't speak it
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 13 (3d8) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Puppeted. If the Blighted Minotaur Skeleton takes at least 20 hit points worth of fire damage, its fungus-like growths burn to ash, and the skeleton falls apart, destroying the undead immediately.

Bog-Born. The Blighted Minotaur Skeleton counts as both an Undead and Plant creature.

Actions

Multiattack. The Blighted Minotaur Skeleton makes either two Greataxe attacks, or one Greataxe attack and one Gore attack.

Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 25 (3d12 + 5) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage. Additionally, on hit, the target must make a DC 17 constitution saving throw or take an additional 11 (2d10) poison damage.

Habitat: SwampUnderdark

V4rial

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