Armor Class
12
(natural armor)
Hit Points
22
(3d10 + 3)
Speed
30 ft., Climb 30 ft., Swim 30 ft.
STR
15
(+2)
DEX
12
(+1)
CON
13
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
5
(-3)
Senses
Darkvision 30 ft., Passive Perception 10
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target not grappled by the lizard. Hit: 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Description
Children of Pistris and guardians of the reefs, Coral Crawlers are large lizard-like creatures covered head to toe in coral, and are nearly indistinguishable from the coral gardens of the reefs. They are a part of the same family that Mud Hunters and Magma Salamanders come from, which is the Aqua-Reptilia family.
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