Special Trait Name. Alarm: Will summon 2-4 soldiers to take over the battle and who not retreat
Spellcasting. The Capital Keeper is a 3-level spellcaster. Its spellcasting ability is str (spell save DC 11, +4 to hit with spell attacks). The Capital Keeper has the following spells prepared:
Cantrips (at will): Shocking Grasp, Eldritch Blast
1st/level (8 slots): Magic Missile, Fog Cloud
3rd level (4 slots): Spiritual Weapon, Flame Blade
Action Name. Charge: will charge at a target and get a priority melee attack
Action Melee Attack. Punch: +4 to hit, reach 5 ft., 1 target. Hit: 14 `(2d6 + 2) bludgeoning damage.
Action Ranged Attack. Arrow Gatling: +2 to hit, range 10/300 ft., 1 target. Hit:18 (4d4 + 2) piercing damage.
Jump:
Uses it its hydraulic-powered legs to leap 50 feet into the air smashing through anything in its way, if in lands on something it deals 5d4 bludgeoning damage
Reaction Name. Final Stand
When the Capital Keeper has less than 5hp they can make a last stand healing 15hp and getting +5 in both attacks
Description
Capital Keepers are a piece of law-enforcing technology that is based on having many different forms of mechanical suites each type with its own specialty.
Brutes:
A Large mechanical suit with a door at the back with can not be opened and closed uncles and you are at a keeper station (a station that allows you to open and modify Keepers), on the right arm has a four-barrel gun that shoots arrows four at a time (if a burst fashion) on the left a hydraulic powered hand can punch with amazing strength and cast spells, the main body is armored on the vital parts of the body and leaves the rest unplated through pipes and outer stuff many runs past these open areas giving protection to them, the driver will be a cooling suit protecting them from heat.
The model of Capital keeper known as the brute is a very good all-purpose land suit whether protecting a village or fighting on the front lines the brute is a good choice it gun for taking out low levels enemies and its arsenal of spells can deal with anything more difficult, with its strong punch and jumping power the brute can travel most terrain with ease, its only real enemy is water.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/24/2022 7:49:00 AM
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16
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1
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2.A
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Coming Soon
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