Armor Class
13
(natural armor)
Hit Points
8
(2d6 + 2)
Speed
25 ft., Swim 75 ft.
STR
14
(+2)
DEX
12
(+1)
CON
14
(+2)
INT
5
(-3)
WIS
10
(+0)
CHA
8
(-1)
Damage Resistances
Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Aquan
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) bludgeoning damage.
Description
Hidden within the center of its chest, a small arcane shard sits that brings this construct to life. These shards can be used in some arcane rituals, at DM's discretion, or sold for some coin.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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4/1/2019 6:18:49 PM
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1
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2
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Coming Soon
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