Small Elemental, Neutral
Armor Class 13 (natural armor)
Hit Points 8 (2d6 + 2)
Speed 25 ft., Swim 75 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
5 (-3)
WIS
10 (+0)
CHA
8 (-1)
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Aquan
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) bludgeoning damage.

 

Description

Hidden within the center of its chest, a small arcane shard sits that brings this construct to life. These shards can be used in some arcane rituals, at DM's discretion, or sold for some coin. 

Previous Versions

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4/1/2019 6:18:49 PM
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Habitat: CoastalSwampUnderwater

SkyeWrite

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