Medium Aberration, Chaotic Evil
Armor Class 13 Natural armor
Hit Points 30 (4d8 + 8)
Speed 35 ft.
STR
12 (+1)
DEX
15 (+2)
CON
18 (+4)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Damage Resistances Poison
Damage Immunities Cold, Necrotic
Condition Immunities Deafened, Frightened, Paralyzed
Senses Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Deaf. The akata cannot make perception checks relying on hearing.

Weird Look. Any creature looking at the Akata must make a DC 12 wisdom saving throw. On a failed save the creature has disadvantage on attack roles for 1 round.

 

Actions

Akata makes 2 melee weapon attacks on his turn or one ranged.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2)piercing damage. 

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) slashing damage. 

Void Spit. RangedWeapon Attack: +4 to hit, range 20/50 ft., 1 target. Hit: 5 (1d6 + 2) necrotic damage.

Description

Medium humanoid that looks like a panther (paws and claws) with hair like tentacles
Orma85

Comments

Posts Quoted:
Reply
Clear All Quotes