Armor Class
13
Natural armor
Hit Points
30
(4d8 + 8)
Speed
35 ft.
STR
12
(+1)
DEX
15
(+2)
CON
18
(+4)
INT
3
(-4)
WIS
12
(+1)
CHA
6
(-2)
Damage Resistances
Poison
Damage Immunities
Cold, Necrotic
Condition Immunities
Deafened, Frightened, Paralyzed
Senses
Passive Perception 11
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Deaf. The akata cannot make perception checks relying on hearing.
Weird Look. Any creature looking at the Akata must make a DC 12 wisdom saving throw. On a failed save the creature has disadvantage on attack roles for 1 round.
Actions
Akata makes 2 melee weapon attacks on his turn or one ranged.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2)piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) slashing damage.
Void Spit. RangedWeapon Attack: +4 to hit, range 20/50 ft., 1 target. Hit: 5 (1d6 + 2) necrotic damage.
Description
Medium humanoid that looks like a panther (paws and claws) with hair like tentacles
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