Insatiable: If Vakk kills a creature, all of his attack rolls receive a permanent +1 bonus.
Unbound: Vakk is no longer tethered to the Plane of Fear and can freely inhabit the body of any creature on the field for one turn. When the creature is inhabited, they gain +2 to all of their attack rolls, but must succeed in an Intelligence saving throw of 10. On a save, the character fights back against Vakk's influence and expels him from their body, dealing 1d4 (+Intelligence modifier) damage and sending him 10 feet in a random direction as well as temporarily keeping his attack roll bonus for the turn. On a fail, the character's turn is controlled by Vakk, and he attacks their teammates through their body. Vakk can only use weapon attack actions while controlling another character.
If a controlled character is attacked, Vakk also takes the same damage as the player.
When Vakk is inhabiting another player, the scarecrow that he left behind is now vulnerable and has 5 total hitpoints with no defense. There are a total of three scarecrows on the battlefield. If all three scarecrows are destroyed, Vakk permanently inhabits the body of a player. When expelled, he must jump into the next closest player in the direction he was expelled in.
Ravenous Claw: Vakk slashes wildly at their target with razor-sharp claws, dealing slashing damage with every attack that lands.
Vakk must roll a 1d4 to determine how many times he will attempt to hit the target. The target must roll a Dexterity save of 10 for each hit, dodging on a successful save. On a fail, they take 1d6+1 slashing damage.
A Thousand Screams: Vakk chooses any target within 60 feet and unleashes a cacophony of screams composed of his countless victims' final words.
The target must roll a Dexterity and Constitution save of 10. On a successful save for both, they are able to dodge the brunt of the blast, taking 1d4 force damage. If the Dexterity save fails, they will take 1d6+1 force damage. If the Constitution save fails, they will be disoriented by the screams and be knocked Prone.
Storm of Crows: Conjures forth a murder of crows from Vakk's "mouth" to attack the target location, dealing 1d4 piercing and 1d4 slashing damage 2 times each per round for 2 rounds to any enemies caught inside of a 10 foot radius if they do not make a Dexterity save of 12.
Crow's Bounty: When Vakk reaches 15 health points or less, he enrages, calling forth a black storm of crows to surround the battlefield. This enables the action Storm of Crows for the rest of the fight.
Description
Vakk is a demon from the Plane of Fear who has tormented the countrysides of Phandalin and its' surrounding lands for decades, inhabiting the straw bodies of the scarecrows that inhabit the fields.
Drawn forth at full strength from the Pale of Fear by a group of adventurers, his appetite for consuming souls now knows no bounds, and his ravenous claws are primed to reap.
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