Bad Luck Aura. Non-beholder creatures within 10 feet of the beholder make all rolls at disadvantage.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 14 (4d6) piercing damage.
Eye Rays. The beholder uses a random magical eye ray, at random 1d4, choosing a target it can see within 60 feet of it:
1. Paralyzing Ray. The targeted creature must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
2. Rat Ray. The targeted creature must succeed on a DC 14 Wisdom saving throw or be transformed into a rat for 1 minute as if by the polymorph spell.
3. Red Laser Ray. The targeted creature must make a DC 14 Constitution saving throw, taking 33 (6d10) radiant damage on a failed save, or half as much damage on a successful one.
4. Disintegration Ray. If the target is a creature, it must succeed on a DC 14 Dexterity saving throw or take 45 (10d8) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine gray dust.
If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger object or creation of magical force, this ray disintegrates a 10-foot cube of it.
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