Medium Aberration, Unaligned
Armor Class 13 Natural Armour
Hit Points 90 (10d8 + 40)
Speed 35 ft.
STR
17 (+3)
DEX
9 (-1)
CON
19 (+4)
INT
9 (-1)
WIS
14 (+2)
CHA
6 (-2)
Skills Perception +5
Damage Resistances Acid, Cold, Lightning
Senses Blindsight 20 ft., Darkvision 60 ft., Passive Perception 15
Languages Only Languages it knew in Life
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Regeneration. The Blessed One regains 5 hit points at the start of its turn. If the Blessed One takes fire or poison damage, this trait doesn't function at the start of the Blessed One's next turn. The Blessed One dies only if it starts its turn with 0 hit points and doesn't regenerate.

Gruesome End. When the Blessed One dies, it explodes in an explosion of acid. Each creature within 10 feet of it must make a DC 15 Constitution saving throw, taking 11 (3d6) acid damage on a failed save and be inflicted with Ragnorra Blight, or half as much damage on a successful one.

Dual Consciousness. The Blessed One has advantage on saving throws against being blinded, charmed, charmed, deafened, frightened, stunned, and knocked unconscious.

Actions

Multiattack. The Blessed One makes one grasping tentacle attack, one horrid maw attack and one sporate attack.

Grasping Tentacle. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 3) bludgeoning damage. The target is also restrained (escape DC 15). 

Horrid Maw. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 3) piercing damage. 

Sporate. Ranged Weapon Attack: +6 to hit, reach 120 ft., one target. Hit: The target must succeed on a DC15 Constitution saving throw or be inflicted with Ragnorra Blight. 

Description

A horrible mutated humanoid who flesh has turned cancerous and grown to unmanageable levels. The perfect desire of Ragnorra drives them now to grow and spread until all the world is turned into a perfect garden. This particular creature is a warped, many headed humanoid with writhing tentacles coming out from several orifices. 

Ragnorra Blight
A disease that causes unnatural growth in any who are exposed to it. It makes lands grow verdant but also causes humans to grow and heal until they explode in a bloody mess. A creature can be exposed to this disease multiple times, each instance reduces the creature's charisma score by 2. Any creature infected by this disease make succeed on a DC15 Wisdom saving throw each dawn or contract another instance of Ragnorra Blight. Ragnorra Blight can be removed by any spell or effect that would remove a disease or curse.
If a creature's charisma score is ever reduce to or below 0, the creature dies in a bloody mess and rises as an Aberration under Ragnorra's control. If they are a player they keep their character but change to be an Aberration, then add 2 to their Constitution score and set their Charisma score to 6. This cannot be reversed by any means.
Rathafar

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