Indomitable (3/Day). The Alduin can reroll a saving throw it fails and must use the new roll.
Survivor. Alduin regains 10 hit points at the start of its turn if he has fewer than half his hit points but at least 1 hit point.
Multiattack. The warlord makes two Sword of the Nine Souls or cast Eldritch Blast
Sword of Nine Souls Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 7) slashing damage. If a creature is reduced to 0 hit points with this sword it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.
Eldritch Blast. Ranged Spell Attack: +8 to hit, range 120 ft., up to three targets. Hit: 6 (1d10 + 4) force damage. A creature hit by one of these attacks is pushed 10 feet away from Alduin.
Dragon's Wrath (Recharge 5-6). When Aldruin hits with an attack on his turn, the attack does an extra (4d6) lightning damage. The target must then make a DC 16 WIS save or be frightened for 1 minute. The target can use an action to steel its resolve and end this effect
Shield (2/day). Alduin can use his reaction to cast the shield spell.
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