Medium Or Small Construct, Any Alignment
Armor Class 18 Natural armor
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
14 (+2)
DEX
11 (+0)
CON
13 (+1)
INT
3 (-4)
WIS
5 (-3)
CHA
3 (-4)
Damage Immunities Poison, Psychic
Senses Blindsight 60, Passive Perception 6
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The construct is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the construct must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

 

Actions

Multiattack. The construct makes two melee attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A small or medium construct built by an engineer using a mix of mechanical intuition and magic.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: constructArtificer

Habitat: Urban

Maxdoesdnd

Comments

Posts Quoted:
Reply
Clear All Quotes