Special Trait Name. Eldritch Blast, Primal Savagery
Spellcasting.
Cantrips (at will): [Eldritch Blast], [Primal Savagery]
Action Name. Savage Instinct, Predatory Sting
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
As a bonus action it can enter rage mode dealing an extra D6 damage per Physical and ranged attack for 3 turns. It can do this again till another long rest.
Reaction Name. V12 Resolve-Allows the A-Tros to dodge anything. It can only do this 3 times. This will only work when its in its lair. It can only use it again after a short rest; or after its armor like outer layer of chrome-metal like skin comes off.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
As people would describe it looks like a massive dog and Bulette were combined and Automized.
Lair and Lair Actions
An abandon warfoged factory built into a tall ledge of the earth that has now been overrun by a jungle.
Lair Actions
On initiative count # (losing initiative ties), the [A-Tros] takes a lair action to cause one of the following effects; the [A-Tros] can’t use the same effect two rounds in a row:
- Home Turf-Whenever someone gains advantage it becomes disadvantage.
- All knowing Presence- As soon as the lair action is used the A-Tros gains knowledge of all moving creatures in said layer.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Blindness
If the [A-Tros] dies, these effects fade as after a short rest.
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