Huge Swarm of Huge dragons, Typically Lawful Evil
Armor Class 18 Pl
Hit Points 300 (20d20 + 40)
Speed 50 ft., Doubles when armor comes off. , Burrow 50 ft. Same as walk speed, Swim 50 ft. Same as walk speed, Climb 50 ft. Same as walk speed , Fly 50 ft. Same as walk speed
STR
25 (+7)
DEX
23 (+6)
CON
27 (+8)
INT
23 (+6)
WIS
23 (+6)
CHA
13 (+1)
Saving Throws STR +12, DEX +11, CON +13, INT +11, WIS +11, CHA +6
Skills Acrobatics +45, Arcana +45, Athletics +45, Performance +45
Damage Resistances All
Senses Unknown All types of senses, Passive Perception 17
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Special Trait Name. Eldritch Blast, Primal Savagery

Spellcasting.
Cantrips (at will): [Eldritch Blast], [Primal Savagery] 

Actions

Action Name. Savage Instinct, Predatory Sting

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

As a bonus action it can enter rage mode dealing an extra D6 damage per Physical and ranged attack for 3 turns. It can do this again till another long rest.

Reactions

Reaction Name. V12 Resolve-Allows the A-Tros to dodge anything. It can only do this 3 times. This will only work when its in its lair. It can only use it again after a short rest; or after its armor like outer layer of chrome-metal like skin comes off.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

As people would describe it looks like a massive dog and Bulette were combined and Automized.

Lair and Lair Actions

An abandon warfoged factory built into a tall ledge of the earth that has now been overrun by a jungle.

Lair Actions

On initiative count # (losing initiative ties), the [A-Tros] takes a lair action to cause one of the following effects; the [A-Tros] can’t use the same effect two rounds in a row:

  • Home Turf-Whenever someone gains advantage it becomes disadvantage.
  • All knowing Presence- As soon as the lair action is used the A-Tros gains knowledge of all moving creatures in said layer. 

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Blindness

If the [A-Tros] dies, these effects fade as after a short rest.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

Yoji1032

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