Small Dragon, Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 20 (3d10 + 5)
Speed 40 ft., Burrow 5 ft., Swim 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
8 (-1)
WIS
14 (+2)
CHA
8 (-1)
Saving Throws DEX +4, WIS +5
Damage Immunities Cold
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Draconic, Dwarvish, Giant, Goblin, Orc
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Bonus Actions

Phase. Ashcroft may use its action to enter the Ethereal Realm for up to 1 turn, once per encounter. While in the Ethereal Realm, Ashcroft cannot take actions or reactions. Ashcroft can move normally or use a bonus action to phase back into the Material Realm.

Reactions

Infused Strikes. When another creature within 30 feet of the drake that it can see hits a target with a weapon attack, the drake infuses the strike with its essence, causing the target to take an extra (1d6) cold damage.

Monster Tags: beast companionpet

Habitat: ArcticForestHillMountainUrban

YuccSuccubus

Comments

Posts Quoted:
Reply
Clear All Quotes