Medium Or Small Humanoid (Any Race), Any Non-Good Alignment
Armor Class 17 (Unarmored Defense)
Hit Points 60 (13d6 + 20)
Speed 40 ft.
STR
13 (+1)
DEX
20 (+5)
CON
14 (+2)
INT
14 (+2)
WIS
17 (+3)
CHA
11 (+0)
Saving Throws DEX +7, WIS +5
Skills Acrobatics +7, Deception +4, Persuasion +4, Religion +2, Stealth +7
Condition Immunities Blinded
Senses Passive Perception 16
Languages Any one language (usually Common)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The monk has advantage on saving throws against being charmed or frightened.

Unarmored Defense. While the monk is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Spellcasting. The monk is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The monk has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

Actions

Multiattack. The monk makes three Unarmed Strike attacks, three Dart attacks, or a combination thereof.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.

Dart. Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 3 (1d6) force damage.

Reactions

Retaliating Strike. When a creature within 5 feet of the monk misses the monk with a melee attack, the monk makes one Unarmed Strike attack against the attacker.

Deflect Missile. When a creature makes a ranged attack in the line of fire of the monk, the monk reduces the attacks damage by 1d10+10. If the monk reduces the damage to 0, it catches the missile if it is small enough to hold in one hand, and can immediately make a ranged attack with this missile (+7 to hit, range 20/60 ft)

Monster Tags: NPC

Habitat: Urban

MrNerdy

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