Tiny Construct, Unaligned
Armor Class 12
Hit Points 7 (2d4 + 2)
Speed 10 ft.
STR
1 (-5)
DEX
13 (+1)
CON
12 (+1)
INT
4 (-3)
WIS
10 (+0)
CHA
4 (-3)
Saving Throws CON +3
Damage Vulnerabilities Bludgeoning
Damage Immunities Acid, Cold, Fire, Poison, Psychic
Senses Darkvision 30 ft., Passive Perception 10
Languages Understands the languages of its creator but can‘t speak
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Tin-Dexing. The cryo-bot can magically sense the presence of constructs up to 500 feet away. It knows the general direction they‘re in but not their exact locations.

Tinny Tinkling. The cryo-bot constantly emits rattling and squeaking sounds. It has disadvantage on Dexterity (Stealth) checks.

Actions

Cryostasis. The cryo-bot places one Tiny object within 5 feet inside its head dome. While inside the dome, that object is magically preserved. It gains immunity to all damage and has cover against attacks and other effects outside the cryo-bot. Further, it doesn‘t age or decomposes. The cryo-bot can‘t hold more than one object inside its dome. It takes a DC 18 Strength (Athletics) check to break the dome. While the dome is broken, the cryo-bot can‘t use its cryostasis.

Overclocking (Recharge 5–6). The cryo-bot releases a burst of magical energy. Each creature within 10 feet of it must make a DC 13 Dexterity saving throw, taking 2 (1d4) force damage plus 2 (1d4) cold damage on a failed save, or half as much damage on a successful one. After releasing the burst, the cryo-bot can use the Dash or Disengage action as a bonus action.

Description

The cryo-bot was invented and constructed for mainly two purposes: accompanying a spelunking search engine to actually retrieve the treasures it finds – or at least to keep them safe until help arrived. And as a quite unusual mobile solution to store valuable goods and keep supplies fresh. Many bots got lost over the centuries and are doomed to wander around in eternal search for their long-gone inventors. Consequently, they carry age-old wares of all kinds. Be it a relic of mysterious origin or a perfectly preserved apple from ancient times.

Constructed Nature. The cryo-bot doesn‘t require air, food, drink, or sleep.

Hardheaded. If the cryobot is destroyed, its dome may still continue to work, eternally preserving its contents even after its destruction

Time Capsule. At the DM‘s discretion, the cryo-bot can use its cryostasis to store a willing Tiny creature in its dome. While inside the dome, that creature is unconscious in addition to the other effects.

Monster Tags: construct

Habitat: Urban

CrudeAmoebe

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