No special traits.
Melee Attack. Hardened Tentacle: +2 to hit. Damage: 17 (4d8+1) piercing damage.
The Cuboid extends a tentacle out of its bottom. The tip hardens, an the Cuboid jabs a player with it. The tentacle is drawn back into the Cuboid.
Ranged Attack. Rail Gun Beam: +4 to hit, range 200/1000 ft. Hit: 23 (3d12+5) piercing damage.
The Cuboid shoots a focused beam of red energy from its eye
Frenzied Attack: At the end of the Cuboids turn, roll a d20. Above a 16, the Cuboid takes another action
Radio Signal: The Cuboid produces a radio antennae from its head which emits a high pitched frequency that can be heard for miles
Shocking Slam: The Cuboid slams itself onto the ground, sending a shock wave through the ground. All creatures within 10 feet must succeed on a Strength saving throw (DC...). If they succeed, they are pushed 5 feet away from the Cuboid. If they fail, they are pushed 5 feet away from the Cuboid and are knocked prone.
Absorption: Heals for the value of 1d8.
Legendary Action Name (Costs # Actions). The Cuboid jabs tentacle into the ground and attacks a creature within 5 feet. Deals 1d8 piercing damage.
Then pulls itself 10 feet towards creature, dealing 2d6 bludgeoning damage.
Afterwards immediately firing a Rail gun Beam (Ranged Attack)
It takes one action. Has one Legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A floating cube rotated forward 45 degrees and sideways 45 degrees. Its has a red dot on one of its corners it fires lasers from. Has a hidden tentacle it can extend from its bottom.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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