Small Construct, Chaotic Evil
Armor Class 13 Plate
Hit Points 70 (5d20)
Speed 40 ft., Hovering off the ground.
STR
15 (+2)
DEX
13 (+1)
CON
17 (+3)
INT
19 (+4)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws CON +7, INT +8
Damage Vulnerabilities Lightning
Damage Resistances Acid, Slashing
Damage Immunities Poison, Psychic
Condition Immunities Blinded, Exhaustion, Paralyzed, Poisoned, Unconscious
Senses Passive Perception 14
Languages Cannot talk or understand speech.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

No special traits.

 

Actions

Melee Attack. Hardened Tentacle: +2 to hit. Damage: 17 (4d8+1) piercing damage. 

The Cuboid extends a tentacle out of its bottom. The tip hardens, an the Cuboid jabs a player with it. The tentacle is drawn back into the Cuboid.

Ranged Attack. Rail Gun Beam: +4 to hit, range 200/1000 ft. Hit: 23 (3d12+5) piercing damage.

The Cuboid shoots a focused beam of red energy from its eye 

Bonus Actions

Frenzied Attack: At the end of the Cuboids turn, roll a d20. Above a 16, the Cuboid takes another action

Radio Signal: The Cuboid produces a radio antennae from its head which emits a high pitched frequency that can be heard for miles

Shocking Slam: The Cuboid slams itself onto the ground, sending a shock wave through the ground. All creatures within 10 feet must succeed on a Strength saving throw (DC...). If they succeed, they are pushed 5 feet away from the Cuboid. If they fail, they are pushed 5 feet away from the Cuboid and are knocked prone. 

Reactions

Absorption: Heals for the value of 1d8.

Legendary Actions

Legendary Action Name (Costs # Actions). The Cuboid jabs tentacle into the ground and attacks a creature within 5 feet. Deals 1d8 piercing damage.

Then pulls itself 10 feet towards creature, dealing 2d6 bludgeoning damage. 

Afterwards immediately firing a Rail gun Beam (Ranged Attack)

It takes one action. Has one Legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A floating cube rotated forward 45 degrees and sideways 45 degrees. Its has a red dot on one of its corners it fires lasers from. Has a hidden tentacle it can extend from its bottom. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

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