Spider's Jump. The Arachnid's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
The Arachnid attacks twice with its slash attack or once with its Deadly Leap
Slash Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 30 (4d10 + 4) slashing damage.
Death from Above. If the Arachnid jumps at least 10 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 15 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (2d8 + 5) bludgeoning damage plus 14 (3d6 + 4) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed 5 feet out of the Arachnid's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the Arachnid's space.
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