Armor Class
13
Natural
Hit Points
3
(1d4 + 1)
Speed
40 ft.
STR
8
(-1)
DEX
12
(+1)
CON
12
(+1)
INT
8
(-1)
WIS
10
(+0)
CHA
14
(+2)
Saving Throws
DEX +3, CHA +4
Skills
Perception +2, Performance +4
Senses
Passive Perception 12
Languages
Understands Common and Celestial but cannot speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Magic Resistance. The b'doogy has advantage on saving throws against spells and other magical effects.
Cloud Strider. The b'doogy is considered invisible when obscured by fog or clouds.
Actions
Bite. Melee Attack: +1 to hit, range 5 ft., 1 target. Hit: 1 (1d4 - 1) bludgeoning damage.
Li'l Ditty (1/day). The b'doogy sings one of the following magical songs.
- Sleepy Doots. Any humanoid and beast creatures within 30 ft of the b'doogy that can hear the song must succeed on a DC 13 Wisdom saving throw of fall unconscious for 1 minute. A creature awakens if it takes damage or if someone uses an action to shake or slap it awake. A creature that successfully saves is immune to the b'doogy's song for the next 24 hours.
- Vigorous Doots. Any humanoid and beast creatures within 30 ft of the b'doogy that can hear the song magically regain 10 (4d4) hit points and is free from blindness, deafness, or any poison or disease.
Description
B'doogies are a tiny, vaguely scarf-length subspecies of b'dooga, and are beloved companions prized as familiars, pets, and local guardians of nature.
Original B'dooga monster design by Mr Bluey and art (Fuzzy Cloud Worms) by Andrew McIntosh.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/25/2022 10:41:47 PM
|
1
|
1
|
--
|
Coming Soon
|
Comments