Trampling Charge. If the dragonmare moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Charge. If the dragonmare moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Amphibious. The dragonmare can breathe air and water.
Proud Disobedience. Must roll for obedience at least +15 of 1d20 before using dragonmares attack skill
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
Fire Breath. The dragon exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 66 (12d10) fire damage on a failed save, or half as much damage on a successful one.
Description
a dragonmare is a very proud warhorse usually magically bound with its owner/rider. aside from its hard scales it also wears a heavy plate barding for additional protection. it takes a huge amount of training and patience to train these.
Previous Versions
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10/26/2022 1:07:21 AM
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10/26/2022 1:22:28 AM
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1.5
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10/26/2022 1:35:57 AM
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1
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