Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Mental Prison. Attempt to bind its opponent within an illusory cell that only they perceive. Opponents that can be seen within range must make a wisdom saving throw. On a successful save, the target takes 1d10 psychic damage, and the spell ends. On a failed save, the target takes 5d10 psychic damage, and you make the area immediately around the target’s space appears to be their childhood home with a twist. The target can’t see or hear anything beyond what they see until they are knocked out or forced through with a wisdom saving throw.
Undead Manipulation. Via chanting, The Brain Zombie can control and enhance the undead that hears its chant.
Description
Brain zombies move with an elegant but uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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