Armor Class
15
Natural
Hit Points
100
(8d10 + 10)
Speed
20 ft.
STR
18
(+4)
DEX
15
(+2)
CON
17
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
CON +5
Damage Resistances
Bludgeoning
Damage Immunities
Poison
Condition Immunities
Frightened, Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
Actions
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 5) bludgeoning damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 5) piercing damage plus 4 (1d6) poison damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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