Large Undead, Chaotic Evil
Armor Class 15 Natural
Hit Points 100 (8d10 + 10)
Speed 20 ft.
STR
18 (+4)
DEX
15 (+2)
CON
17 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws CON +5
Damage Resistances Bludgeoning
Damage Immunities Poison
Condition Immunities Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Grappler. The mimic has advantage on attack rolls against any creature grappled by it.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 5) bludgeoning damage.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 5) piercing damage plus 4 (1d6) poison damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Monster Tags: undead

Habitat: UnderdarkUrban

BlondyPhoenix

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