Large Elemental, Any Evil Alignment
Armor Class 16
Hit Points 75 (10d10 + 20)
Speed 40 ft.
STR
20 (+5)
DEX
10 (+0)
CON
13 (+1)
INT
7 (-2)
WIS
10 (+0)
CHA
2 (-4)
Saving Throws STR +7, CON +3
Skills Intimidation +17
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Blinded
Senses Blindsight 70 ft., Passive Perception 9
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Blood Form. The Blood Elemental can turn into a pool of blood making it a DC 18 Intelligence (Investigation) check to figure out its alive

Actions

Blood Steal. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 13 (3d6 + 2) necrotic damage. Then the Blood Elemental heals half of the damage dealt.

Blood Thorn. Melee Weapon Attack: +5 to hit, reach 10 ft., 2 targets (if they are lined up correctly). Hit: 16 (2d10 + 5) piercing damage. 

Boiling Spit. Ranged Weapon Attack: +4 to hit, range 25/50 ft., 1 target. Hit: 15 (2d6 + 8) fire damage.

Bonus Actions

Morph. Morphs into any shape.

Reactions

Morph. Morphs into any shape.

Description

A being made of blood it's normal state has large teeth and thick legs.

Previous Versions

Name Date Modified Views Adds Version Actions
10/26/2022 3:46:28 AM
4
1
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Coming Soon

Habitat: Underdark

TreeBranch108

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