Keen Hearing and Smell. The Wendigo has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Regeneration. The Wendigo regains 30 hit points at the start of its turn. If the Wendigo takes damage from an inherited silver weapon, this trait doesn’t function at the start of the Lycan’s next turn. The Wendigo dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Legendary Resistance (3/Day). If the Wendigo fails a saving throw, it can choose to succeed instead.
Blood of the Moon (Mythic Trait; Recharges after a Short or Long Rest). If the Wendigo is reduced to 0 hit points, it doesn't die or fall unconscious. Instead, its starts to laughs regains 300 hit points, and uses its Call of the Moon Ability.
Multiattack. The Wendig makes five attacks: two with its bite and three with its claws
Bite . Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 21 (2d10 + 10) piercing damage. plus 20 (5d6) poison damage. If the target is a humanoid, it must succeed on a DC 20 Constitution saving throw or be cursed with lycanthropy.
Claws. Melee Weapon Attack: +17 to hit, reach 5 ft., one creature. Hit: 19 (2d8 + 10) slashing damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Howl. The Wendigo lets out a deafening howl. All non-werewolves within 120ft of it who can hear it muse make a DC 16 Wisdom or be deafened and frightened until the end of its next turn. or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the Wendigo's howl for the next 24 hours.
Maddening Gaze. The Wendigo targets one humanoid within it can see within 30 of it. If the creature can see the Wendigo and is cursed by lycanthropy, the target must succeed on a DC 16 Charisma saving throw against this magic be driven insane by hunger. At the end of the creature's turn, if it did not attack or take damage from someone other than the Lycan it takes 33 (6d10) psychic damage. The madness ends if the Lycan dies, the creature drops another creature to 0 hit points, the curse is removed, or creature embraces the curse.
The Wendigo can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Wendigo regains spent legendary actions at the start of her turn.
Lashing Maw. The Wendigo makes one Bite Attack
Mauling Pounce (Cost 2 Actions) The Wendigo moves up to its speed with speed without provoking opportunity attack, and it can make one Claws attack against each creature it moves past.
Bite (Cost 3 Actions) The Wendigo changes into hybrid or dire wolf form and then makes one Bite Attack.
If the Wendigo's mythic trait is active, she can use the options below as legendary actions for 1 hour after using Blood of the Moon.
Blood Frenzy. The Wendigo makes three attacks: one with its Bite and two with its Claws.
Call of the Moon (Costs 2 Actions). The Lycan (Wendigo) lets out a screeching howl. The Lycan (Wendigo) summons Lycan creatures that appear in unoccupied spaces within 30ft of the Lycan (Wendigo). Choose one of the following options for what appears:
- 10 Lycan (Warg)
- 2 Lycan (Loup Garou)
- 1 Lycan (Loup Garou) and 5 Lycan (Warg)
Description
The Wendigo is an Abomination to nature and should never exist. It can only be created when the foolish try to cure a Loup-Garou and fail to kill its beast form.
In order to cure a Loup-Garou, the Loup-Garou must be placed in a ritual circle while five creatures cast the removed curse on as the light of the Full moon shines on The Loup-Garou. If successful, the humanoid will be separated from the beast form that lies within them. If the beast form isn't captured and destroyed, before the sun rises that night, a Lycan (Wendigo) is born, and nothing will ever satisfy its blood lust.
The Wendigo is gaunt to the point of emaciation, its desiccated fur covered skin pulled tightly over its bones with some piercing through its flesh, its complexion the ash-grey of death, and its eyes pushed back deep into their sockets, the Wendigo looked like a gaunt Lycan skeleton recently disinterred from the grave. Atop its head is two antlers made out of bones that have grown through his flesh and fur. Its muzzle bloody unclean and suffering from suppuration of the flesh, the Wendigo gave off a strange and eerie odour of decay and decomposition, of death and corruption.
Lair and Lair Actions
The Lycan (Wendigo)'s lair is found in the centre of a barren land. The land is covered in dead half eaten corpse pile, with rivers of blood flowing from them.
Lair Actions
On initiative count 20 (losing initiative ties), the Lycan (Wendigo) can take one of the following lair actions; it can't take the same lair action two rounds in a row:
Howl of the Wild. Until the next initiative count 20, all Lycans within its lair are forced into their hybrid form and go feral, causing all of their damage rolls to do max damage (Instead of rolling dice the dice counts as being its highest number) and all attack rolls to have advantage against them.
Howl of the Beast. The Lycan (Wendigo) howls cause all Lycans in its lair to turn into their beast form (Wolf/Dire Wolf form) and move up to its speed.
Regional Effect
Savage Beasts. All Lycans within 6 miles of the lair become feral, killing far more than they need for food. Carcasses of prey and over Lycans are left to rot in an unnatural display of wasteful slaughter
Comments