Medium Or Small Humanoid (Human, Shapechanger), Lawful Evil
Armor Class 12 Natural armor
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
8 (-1)
Skills Perception +2, Stealth +4
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 60 ft., Passive Perception 12
Languages Common (can't speak in ferret form)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Shapechanger. The were-ferret can use its action to polymorph into a ferret-humanoid hybrid or into a giant ferret, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Keen Smell. The were-ferret has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack (Humanoid or Hybrid Form Only). The were-ferret makes two attacks, only one of which can be a bite.

Bite (Ferret or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wereferret lycanthropy.

Shortsword (Humanoid or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Stink Bomb(Humanoid or Hybrid Form Only). Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 2) poison damage.

This bomb in a bag erupts in a cloud of foul smelling gas when shattered. When broken, using an action, it fills a sphere with a 20 foot radius with a light mist. The sphere spreads around corners. It lasts for 5 minutes or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it. Each creature inside the radius must make a DC 15 Constitution Saving Throw, receiving 1d4 of Poison Damage and becoming Stunned on a failure. A creature beginning its turn covering its nose/mouth makes this save with Advantage. A creature what has Advantage on Perception Checks based on smell makes this save with Disadvantage. The Stunned Condition lasts until the afflicted creature has breathed fresh air (at least 10 feet away from the target sphere) for at least one turn.

Monster Tags: Shapechanger

Habitat: ForestSwampUrban

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