Magic Resistance. The Arch Fae has advantage on saving throws against spells and other magical effects.
Spellcasting. The Arch Fae is an powerful spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +9 to hit with spell attacks). The Arch Fae can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): druidcraft, mending, poison spray, produce flame
1st level (4 slots): Charm Person, Cure wounds, detect magic, healing word, thunderwave
2nd level (3 slots): darkvision, enhance ability, Heat Metal, Lesser Restoration, Locate Animals or Plants, Moonbeam, Pass without Trace, Spike Growth
3rd level (3 slots): Call Lightning, Daylight, dispel Magic, meld into stone, plant growth, protection from energy, water breathing
4th level (3 slots): Blight, Confusion, Freedom of Movement, Giant Insect, Hallucinatory Terrain, Ice Storm, Polymorph, Stone Shape
5th level (3 slots): Commune with Nature, Geas, Greater Restoration, Insect Plague, Mass Cure Wounds, Reincarnate, Scrying, Tree Stride
6th level (1 slot): Conjure Fey, Find the Path, Heal, Move Earth, Sunbeam, Transport via Plants, Wall of Thorns
7th level (1 slot): Fire Storm, [Tooltip Not Found]
8th level (1 slot): Earthquake
9th level (1 slot): Storm of Vengeance
Multiattack. The Arch Fae makes any combination of ten oaken slam attacks and ironwood dart attacks or casts a spell and makes a combination of five oaken slam attacks and ironwood dart attacks.
Oaken Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 6 (1d8+2) bludgeoning damage plus 14 (4d6) force damage.
Ironwood Dart. Ranged Weapon Attack: +12 to hit, range 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage plus 3 (1d6) acid, 3 (1d6) cold, 3 (1d6) fire, and 3 (1d6) lightning damage.
Description
Arch Fae are powerful (and usually quite old) Fae dedicated to Nature. Benevolent ones protect nature while gently guiding people away from the forest, while evil ones will viciously protect the forest from intruders with little care for intent. Those who are neither good nor evil can be found in ancient forests and will generally attempt to find a balance between nature and people.
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