Medium Fey (Any Race), Neutral
Armor Class 19 Natural Armour
Hit Points 300 (24d8 + 192)
Speed 40 ft.
STR
15 (+2)
DEX
18 (+4)
CON
27 (+8)
INT
20 (+5)
WIS
23 (+6)
CHA
23 (+6)
Saving Throws INT +13, WIS +14
Skills Arcana +13, Deception +13, History +13, Insight +13, Performance +9, Persuasion +9
Damage Vulnerabilities Necrotic
Damage Resistances Bludgeoning, Piercing, Slashing, Damage from Spells
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Paralyzed, Poisoned, Prone
Senses Passive Perception 24
Languages Common, Deep Speech, Druidic, Elvish, Sylvan Any six languages
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Magic Resistance. The Arch Fae has advantage on saving throws against spells and other magical effects.

Spellcasting. The Arch Fae is an powerful spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +9 to hit with spell attacks). The Arch Fae can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): druidcraft, mending, poison spray, produce flame

1st level (4 slots): Charm Person, Cure wounds, detect magic, healing word, thunderwave

2nd level (3 slots): darkvision, enhance ability, Heat MetalLesser RestorationLocate Animals or PlantsMoonbeamPass without TraceSpike Growth

3rd level (3 slots): Call Lightning, Daylight, dispel Magicmeld into stoneplant growthprotection from energywater breathing

4th level (3 slots): Blight, Confusion, Freedom of MovementGiant InsectHallucinatory TerrainIce StormPolymorphStone Shape

5th level (3 slots): Commune with Nature, Geas, Greater RestorationInsect PlagueMass Cure WoundsReincarnateScryingTree Stride

6th level (1 slot): Conjure Fey, Find the PathHealMove EarthSunbeamTransport via PlantsWall of Thorns

7th level (1 slot): Fire Storm, [Tooltip Not Found]

8th level (1 slot): Earthquake

9th level (1 slot): Storm of Vengeance

Actions

Multiattack. The Arch Fae makes any combination of ten oaken slam attacks and ironwood dart attacks or casts a spell and makes a combination of five oaken slam attacks and ironwood dart attacks.

Oaken SlamMelee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 6 (1d8+2) bludgeoning damage plus 14 (4d6) force damage.

Ironwood DartRanged Weapon Attack: +12 to hit, range 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage plus 3 (1d6) acid, 3 (1d6) cold, 3 (1d6) fire, and 3 (1d6) lightning damage.

Description

Arch Fae are powerful (and usually quite old) Fae dedicated to Nature. Benevolent ones protect nature while gently guiding people away from the forest, while evil ones will viciously protect the forest from intruders with little care for intent. Those who are neither good nor evil can be found in ancient forests and will generally attempt to find a balance between nature and people.

Monster Tags: NPCfey

Blandy8521

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