Medium Humanoid (Human), Neutral Good
Armor Class 17 Sea Scales (splint)
Hit Points 90 (9d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws STR +6, DEX +4, CON +5
Skills Athletics +5, Perception +2
Senses Passive Perception 15
Languages Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Flaming Weapon (Recharges after a Short or Long Rest).As a bonus action, Kortner can wreath one melee weapon he is wielding in flame. He is unharmed by this fire, which lasts until the end of the his next turn. While wreathed in flame, the weapon deals an extra 3 (1d6) fire damage on a hit.

Actions

Multiattack. Kortner makes two longsword attacks. If he has a shortsword drawn, he can also make a shortsword attack.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Legendary Actions

Captain Kortner has 2 Legendary Actions. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The warlord regains spent legendary actions at the start of its turn.

Weapon Attack. Kortner makes a weapon attack.

Command Ally. Kortner targets one ally he can see within 30 feet of it. If the target can see and hear Kortner, the target can make one weapon attack as a reaction and gains advantage on the attack roll.

Description

Captain Kortner has sailed the seas of Faerûn for 20 years and has seen all manner of things strange and wonderful. His travels have made him a competent leader and fighter in his own right. A blade of flame, knowing the seas intuitively, and taking the measure of a person are his specialties. The only thing he fears more than the monsters of the deep and the Plane of Water swallowing him whole, is the idea of never smelling the salt air. 

Monster Tags: NPC

Habitat: ArcticCoastal

Galbroc

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