Spider Climb: Can climb difficult surfaces, and upside down, without an ability check. Ignores movement restrictions caused by a web.
Web Sense: While in contact with a web, the aranea knows the exact location of any other creature in contact with the same web.
Spellcasting. The Aranea is a 3rd level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The Aranea has the following wizard spells prepared:
Cantrips (at will): fire bolt, minor illusion, poison spray
1st level (4 slots): detect magic, silent image, sleep
2nd level (2 slots): hold person, mirror image
Bite: Attack: +5 to hit, reach 5ft., one target. Hit: 7(1d8+3) piercing damage, and the target must make a DC 12 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, of half as much damage on successful one. If the poison damage reduced the target to ) hit points, the target is stable, but poisoned for 1 hour, even after regaining its hit points, and is paralyzed while poisoned.
Web (Recharge 5-6): Ranged Attack: +5 to hit, range 30/60ft., Large or small creature. Hit: The creature is restrained by webbing. As an action, the creature can make a DC 12 Strength check, escaping from webbing on success. Also ends if webbing is destroyed. Web has AC of 10, 5 HP, and vulnerable to fire damage, and immunity to bludgeoning, poison, and psychic damage.
Description
These arachnid creatures are the size of a pony and have greenish-brown, coarse hairy body. It's abdomen has a bulbous protrusions and its front two appendages end in humanoid like hands with digits. Viscid poison drips from its black mandibled mouth.
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