Shapeshift: Boreal can turn into anything he desires.
Unholy Sight, Apex Predator, Eldritch Blood, Unnatural Movement
Boreal is a 3rd level spellcaster, with a +5 spell bonus
Cantrips: vicous mockery, eldritch blast
First level: Charm Person, Cause fear
Second Level: Fireball, borrowed knowledge
Third Level: fear,
Hypnotize: with his violin he can hypnotize 5 people around him if they can't succeed in an intelligence saving throw.
Awaken Dead: while playing he can awaken the dead.
Dagger: melee +2 bonus 1d20
Dagger of the Strings: ranged or melee with his violin he can play a high note sharp enough to manifest in the shape of a dagger and stab 2 people within 30ft +5 bonus.
Madness: playing his violin he can drive 5 people around him mad if they don't succeed on a constitution saving throw they go into barbarian rage and use all special abilities, weapons, and just maybe there fists to beat everyone up.
Reaction Name. Enter the description for your action.
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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
As a child he was raised by a great and powerful wizard named Volonzibein, he had been first used as a experiment but then became the adopted son of the wizard. The wizard was his warlock patron, father, and mentor. He learned quickly of also how to play a legendary violin called the violin of blood.
Lair and Lair Actions
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Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
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Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
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