Armor Class
16
Hit Points
50
(5d10 + 15)
Speed
STR
14
(+2)
DEX
16
(+3)
CON
16
(+3)
INT
12
(+1)
WIS
12
(+1)
CHA
16
(+3)
Senses
Passive Perception 16
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Drowning: When Water Puppy hits a creature with an attack it must make a DC 18 Dex save or be enveloped in water. While enveloped the creature can't breathe it needs to follow the same rules as if it were drowning. It may use its action on each of its turns to try to escape with the same DC save.
Actions
Water Paw: +7 to hit, on hit 3d6 ice damage to the targeted creature
Chuck: Reach 15ft, +7 to hit, on hit a creature is thrown 15ft in any direction from it's location and it takes 2d6 ice damage
Description
It is a dog completely made of water
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