Medium Humanoid (Any Race), Chaotic Evil
Armor Class 20 (plate, shield)
Hit Points 61 (10d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
14 (+2)
WIS
15 (+2)
CHA
12 (+1)
Saving Throws CON +4, INT +4, WIS +4
Senses Passive Perception 10
Languages Abyssal, Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Barrier. The chaos warrior has 10 special hitpoints in addition to it's normal hitpoints. These are depleted first but regenerate 2 per turn.

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Multiattack. The knight makes two melee attacks.

Rune Longsword or Battleaxe. Melee Weapon Attack:  +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+3) slashing damage plus 3 (1d4) force damage. Attacks with this weapon are magical.

Firebolt. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 8 (1d10+2) fire damage.

Description

Corrupted warriors loyal to the Architect of Fate are granted various magical boons, including armor that projects a magical shield around it and a daemon forged magical weapon.

Monster Tags: NPC

Habitat: Urban

GeneralBurnside627

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