Barrier. The chaos warrior has 10 special hitpoints in addition to it's normal hitpoints. These are depleted first but regenerate 2 per turn.
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Multiattack. The knight makes two melee attacks.
Rune Longsword or Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+3) slashing damage plus 3 (1d4) force damage. Attacks with this weapon are magical.
Firebolt. Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 8 (1d10+2) fire damage.
Description
Corrupted warriors loyal to the Architect of Fate are granted various magical boons, including armor that projects a magical shield around it and a daemon forged magical weapon.
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