Medium Humanoid (Elf), Lawful Neutral
Armor Class 15 (ghost hunter's armor)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws STR +4, DEX +5, WIS +3
Skills Acrobatics +5, Animal Handling +3, Arcana +4
Damage Resistances Necrotic
Senses Passive Perception 11
Languages Common, Elvish.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Ghost Hunter. Ale'ar's attacks ignore the resistances of ghosts and other undead.

Actions

Multiattack. Ale'ar makes two melee attacks with her baton, or one blaster attack.

Baton. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Blaster. Ranged Weapon Attack: +5 to hit, range 10/30 ft., one target. Hit: 7 (1d8 + 3) radiant damage. 

Reactions

Parry. Ale'ar adds 2 to her AC against one melee attack that would hit her. To do so, she must see the attacker and be wielding her baton.

Description

Ale'ar is a recent hire of the Shadow Carnival, and is a fun-seeking ghost hunter who wants excitement. Essentially an adrenaline junky.

Monster Tags: NPC

Habitat: Urban

ScyriaEtVenator

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