Armor Class
15
(ghost hunter's armor)
Hit Points
65
(10d8 + 20)
Speed
30 ft.
STR
15
(+2)
DEX
16
(+3)
CON
14
(+2)
INT
14
(+2)
WIS
12
(+1)
CHA
14
(+2)
Saving Throws
STR +4, DEX +5, WIS +3
Skills
Acrobatics +5, Animal Handling +3, Arcana +4
Damage Resistances
Necrotic
Senses
Passive Perception 11
Languages
Common, Elvish.
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Ghost Hunter. Ale'ar's attacks ignore the resistances of ghosts and other undead.
Actions
Multiattack. Ale'ar makes two melee attacks with her baton, or one blaster attack.
Baton. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Blaster. Ranged Weapon Attack: +5 to hit, range 10/30 ft., one target. Hit: 7 (1d8 + 3) radiant damage.
Reactions
Parry. Ale'ar adds 2 to her AC against one melee attack that would hit her. To do so, she must see the attacker and be wielding her baton.
Description
Ale'ar is a recent hire of the Shadow Carnival, and is a fun-seeking ghost hunter who wants excitement. Essentially an adrenaline junky.
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