Hold Breath. The vadászkutya can hold its breath for 1 hour.
Keen Hearing and Smell. The vadászkutya has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The vadászkutya has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6+3) piercing damage; vadászkutya sharp razor theet inflicts Heavy Bleeding. If the creature bitten by the Vadászkutya must make a DC 14 Constitution saving throw or take 4 (1d8) damage on a failed save at the start of the next turn. Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) bludgeoning;
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