Medium Humanoid (Human, Paladin), Lawful Evil
Armor Class 25 (splint)
Hit Points 100 (9d8 + 18)
Speed 30 ft.
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws STR +14, CON +14
Skills Athletics +5, Intimidation +5, Perception +2
Damage Resistances All damage but Force, Radiant, and Psychic
Condition Immunities Charmed, Exhaustion, Frightened
Senses Passive Perception 12
Languages Common, Draconic
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Actions

Multiattack. The Black Knight makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Description

The Black Knight is a formidable foe, and is usually hired as a guardian. He has slain thousands of enemy soldiers and has even slain dragons. If you see him, turn back.

Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandHillMountainUnderdarkUrban

ReptilianKey

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