Armor Class
25
(splint)
Hit Points
100
(9d8 + 18)
Speed
30 ft.
STR
20
(+5)
DEX
20
(+5)
CON
20
(+5)
INT
20
(+5)
WIS
20
(+5)
CHA
20
(+5)
Saving Throws
STR +14, CON +14
Skills
Athletics +5, Intimidation +5, Perception +2
Damage Resistances
All damage but Force, Radiant, and Psychic
Condition Immunities
Charmed, Exhaustion, Frightened
Senses
Passive Perception 12
Languages
Common, Draconic
Challenge
30 (155,000 XP)
Proficiency Bonus
+9
Actions
Multiattack. The Black Knight makes two longsword attacks. If it has a shortsword drawn, it can also make a shortsword attack.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Description
The Black Knight is a formidable foe, and is usually hired as a guardian. He has slain thousands of enemy soldiers and has even slain dragons. If you see him, turn back.
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