Large Construct (Wizard), Any Non-Lawful Alignment
Armor Class 17 Natural Armor
Hit Points 25 (5d10)
Speed 80 ft., Extremely fast and agile, it keeps together by the magic inside of it.
STR
18 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
10 (+0)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws CON +6, CHA +2
Skills Arcana +20, Athletics +20
Damage Resistances Acid, Piercing
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Tremorsense It needed to be able to sense danger so it gained Tremorsense, Truesight It must be able to sense intruders so it was granted Truesight, Passive Perception 15
Languages Common It must communicate with its rider so they are programmed to know common language, Goblin It was programmed with goblin speech to decode otherwise random gibberish.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Mechanical claw: 5 ft., small range in front. Hit: (2d10 + 3) slashing  damage. 

Action Ranged Attack. Saw launcher: 60 ft., straight line in any way Hit: (1d10 ) piercing damage.

Bonus Actions

Cast a spell.

This construct could also cast fireball as a bonus action.

Reactions

Opportunity attack

Once the opponents back is turned, the construct will attack with 2 d 10 damage with advantage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This construct is a mess of clockwork in the shape of what can best be described as a wolf or bear. It was created as a mount for soldiers while being faster than a horse and stronger than an elephant as well. It is a mechanized beast to be reckoned with.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Habitat: GrasslandUrban

Magical_Mr_Mantle_

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