Flyby. The Bloodbent doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Magic Resistance. The Bloodbent has advantage on saving throws against spells and other magical effects.
Devil's Sight. Magical Darkness doesn't impede the devil's darkvision.
Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.
Multiattack. The Bloodbent makes two melee attacks. Alternatively, it can use Hurl Flame twice.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, plus an extra 2 (1d4) necrotic damage.
Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target, Hit 10 (2d6 + 3) piercing damage.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., Hit: 7 (1d8 + 3) slashing damage, plus 10 (2d8) radiant damage.
Hurl Flame. Ranged Spell Attack: +5 to hit, range 150 ft., one target, Hit: 10 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
Flare (2/Day). After taking damage, the Bloodbent targets one creature it can see within 30 ft. of itself. Light flares from the eyes of the Bloodbent, dealing 17 (5d6) radiant damage to it and creatures within 10 feet of it.
Description
The Bloodbent is a monstrous creation. What used to be a normal Tiefling, now grows to be twice the size of its normal form. On its back sits a metal contraption with tubes coming out of each side of it that stab into the creature's sides. You can see the tube on the creature's right-side glows with radiant energy. Mirrored on the other side is a tube that instead glows with dark red necrotic energy. The metal contraption is worn like a backpack as it feeds both celestial and fiendish blood into the creature, fueling its abilities. The right side of the body gives off a faint glow as it sheds dim light in a 10 ft. radius. The veins on this side of the body also seems to glow yellow and arc. The right side of the body has begun to sprout spikes and spines around it. The body is clearly split as even the eyes show this. The right eye glows yellow while the left eye is dark and void less.
A simple rune sits etched into the metal contraption that serves as both control over the mind, and a backup so that this invention doesn't get taken away. If removed without the proper activation word, the rune activates, and casts disintegrate within a 5 ft. radius.
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