Large Humanoid (Ogre, Orc)
Armor Class 16 Heavy Plate
Hit Points 125 (6d12)
Speed 25 ft.
STR
22 (+6)
DEX
13 (+1)
CON
18 (+4)
INT
11 (+0)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws STR +8, CON +6, CHA +3
Damage Vulnerabilities Psychic
Damage Resistances Cold, Poison
Condition Immunities Frightened
Senses Passive Perception 14
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Shield Warrior. Blothun has a massive shield that gives him 3/4 cover. (+5 to AC from the front.)

Iron Grip. If Blothun is not holding an object, he gains advantage on all attempts to grapple a target. 

Paladin of the Wild North. Blothun casts spells as a bonus action. Blothun also ignores difficult terrain due to cracked ground or smaller debris, and cannot be frightened.

Actions

Multiattack. Blothun makes one attack with his warhammer and one attack with his shield. 

Warhammer. Melee Weapon Attack: +7 to hit, reach 15 ft., 1 target. Hit: 18 bludgeoning damage.

Shield. Melee Weapon Attack: +7 to hit, reach 15 ft, 1 target. Blothun must run ten feet, and can then slam a target with his shield, dealing 10 damage. The target must make a DC 17 strength saving throw or be knocked prone. 

Blothun Smash. (3/day) Blothun channels magical energy into his hammer and slams it into the ground, eliciting a magical explosion. Any creatures within a 30 foot radius must make a DC 15 Constitution saving throw. They take 12 thunder damage on a failed or half as much on a successful one. Any creatures within 15 feet additionally take 6 piercing damage from shrapnel as the terrain explodes, or half as much on a successful save. The area around the strike in a fifteen foot circle then becomes difficult terrain. 

Spellcasting. (3/day) Enhanced Aura of Vitality. (3d6 healing)

 

TheEtiologist

Comments

Posts Quoted:
Reply
Clear All Quotes