Shield Warrior. Blothun has a massive shield that gives him 3/4 cover. (+5 to AC from the front.)
Iron Grip. If Blothun is not holding an object, he gains advantage on all attempts to grapple a target.
Paladin of the Wild North. Blothun casts spells as a bonus action. Blothun also ignores difficult terrain due to cracked ground or smaller debris, and cannot be frightened.
Multiattack. Blothun makes one attack with his warhammer and one attack with his shield.
Warhammer. Melee Weapon Attack: +7 to hit, reach 15 ft., 1 target. Hit: 18 bludgeoning damage.
Shield. Melee Weapon Attack: +7 to hit, reach 15 ft, 1 target. Blothun must run ten feet, and can then slam a target with his shield, dealing 10 damage. The target must make a DC 17 strength saving throw or be knocked prone.
Blothun Smash. (3/day) Blothun channels magical energy into his hammer and slams it into the ground, eliciting a magical explosion. Any creatures within a 30 foot radius must make a DC 15 Constitution saving throw. They take 12 thunder damage on a failed or half as much on a successful one. Any creatures within 15 feet additionally take 6 piercing damage from shrapnel as the terrain explodes, or half as much on a successful save. The area around the strike in a fifteen foot circle then becomes difficult terrain.
Spellcasting. (3/day) Enhanced Aura of Vitality. (3d6 healing)
Comments