Medium Humanoid, Chaotic Good
Armor Class 25 Armor
Hit Points 311 (1d4)
Speed 100 ft., Climb 75 ft., Swim 50 ft.
STR
30 (+10)
DEX
30 (+10)
CON
26 (+8)
INT
15 (+2)
WIS
16 (+3)
CHA
23 (+6)
Saving Throws STR +19, DEX +19, CON +17
Skills Acrobatics +20, Deception +35, Religion +13, Sleight of Hand +45, Stealth +45, Survival +20
Senses Passive Perception 20
Languages Celestial, Common, Infernal, Thieves' Cant, Undercommon
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Unique Armament Haki. Add 3d20 to all attacks using respective damage. Ignores immunities and resistances; if target has no resistance or immunity to the damage type, they are considered vulnerable to it. You can attack through walls and organic matter, or instantly dissolve non-organic material. Roll critical hits on 12 or higher. Deal triple damage if crit is rolled. Your hakis aura strikes fear into the heart of an opponent, giving you one attack of opportunity on each enemy per round.

Perfected Observation Haki. Gain +3 AC permanently. All enemies roll with disadvantage on hit rolls directed at you. Can see if someone is lying or being dishonest with their actions. Can deceive anyone rolling with triple advantage.

Outstanding Conquerors Haki. All enemies with a lower form of conq haki will be knocked unconscious once per day. Passively it will make enemies direct attacks at you less due to fear.

Ban's Stick. The weapon you have can become intangible and tangible at will. Can steal one thing per activation, including organic matter. Can become a staff or a triple num-chuk weapon.

Endurance of a Devil. Ban is immune to being exhausted, cannot gain any exhaustion points. He is also granted extra damage on exhausted enemies.

Actions

Multi-attack. Granted two attacks per turn.

Staff. Melee Weapon Attack: +10 to hit, reach 25 ft., 2 targets. Hit: (12d12 + 10) bludgeoning damage.

Num-chuck. Ranged Weapon Attack: +10 to hit, range 5/50 ft., 3 targets. Hit: (10d8 + 10) bludgeoning damage.

Bonus Actions

As a bonus action, you can dash 75 ft. away.

As a bonus action, you can steal something from an enemy.

As a bonus action, you can change the form of your staff.

Reactions

Instinct. As a reaction to having a successful hit roll, rolled on you, you can "dodge" the attack 3 times a day.

Wrapped. If successfully hit with unarmed strike, you can restrain the enemy.

Description

Ban.

Malkiss

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