Special Trait Name. Enter the description for your special trait.
Spellcasting. Ainz is a 11th-level spellcaster. His spellcasting ability is INT (spell save DC 30, +10 to hit with spell attacks). Ainz has following spells prepared:
10 spell slots per level 1-7 (knows all levels 1-7 spells and all cantrips)
5 spell slots per level 8-9 (knows all levels 8-9 spells)
3 spell slots for level 10 spells (knows all level 10 spells)
1 spell slot for level 11 spells
Annihilator (11th level): In a 100ft. sphere, destroy all matter.
Restore spent spell slots every 2 hours.
Unique Conquerors Haki. When you transform, your conq haki explodes and all creatures you wish will have their brains fried in a 25 ft. sphere around you. Outside of 25 ft. all creatures you choose will be knocked out, up to 100 ft.
Admirable Armament Haki. Imbuing your spells with armament is tricky, but you can add 2d12 damage to all spells, and they will ignore resistances.
Special Observation Haki. You gain +2 AC to your character. You can see how things will affect another target at will, to see their weaknesses and resistances. You can sense life/death energy through walls.
Transform. Suzuku must transform to cast spells higher than cantrip level. Untransformed, Suzuku has 100hp and has an AC of 18, all stats are at 11. His haki is the same, and he can transform at will 2 times per day.
Magic Steal. Can steal magic from any creature who has hit you with magical attacks. You can also take the magical properties of weapons and armor at will.
Multi Attack. Can cast 4 spells levels 1-5 per turn, or cast 3 spells levels 6-8 per turn, or cast 2 spells level 9-10 per turn, or cast 1 level 11 spell per turn.
As a bonus action, you can steal magic from an attacker and gain back 1 spell slot of your choosing.
Description
Ainz.
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