Medium Humanoid (Human), Lawful Neutral
Armor Class 18
Hit Points 46 (10d8)
Speed 40 ft.
STR
14 (+2)
DEX
18 (+4)
CON
11 (+0)
INT
14 (+2)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws DEX +6
Damage Immunities Psychic
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 16
Languages Any two languages
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Cunning Action. On each of its turns, the elite hunter can use a bonus action to take the Dash, Disengage, or Hide action.

Actions

Multiattack. The elite hunter makes two melee attacks.

Glaive. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) slashing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Reactions

Into The Shadows. After being hit, the elite hunter can use the Hide action and gain the Invisible condition until the end of their next turn.

Description

The Black Fist generally sends many of its failures to die out in the cold. The few that survive are later hunted down and dispatched before any secrets are revealed. The ones that do the hunting are known as The Hunters, trained to be ruthless, cold, and calculated in the field. Some hunters are placed in command of others and given extra special training, and these ones are known as Elite Hunters. Their weapon is their legacy, and they know it better than they know themselves. The only ones who may know it better are the ones on the receiving end of it.

Previous Versions

Name Date Modified Views Adds Version Actions
10/29/2022 12:02:47 AM
10
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Coming Soon

Monster Tags: NPC

TZALive

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