Medium Construct (Metallic), Neutral
Armor Class 16
Hit Points 115 (10d10 + 5)
Speed 40 ft.
STR
18 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
6 (-2)
CHA
3 (-4)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight Infrared, Darkvision 60 ft., Passive Perception 15
Languages Understands conmen and binary
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Machine endurance Fortitude. If damage reduces the machine to 0 hit points, it must make a Constitution saving throw with a DC of 2+ the damage taken, unless the damage is radiant or from a critical hit. On a success, the machine drops to 1 hit point instead.

WE SHALL NOT FAIL AGAIN. This creature can reroll one hit one damage and one save roll per encounter

The Last defense. This creature will heal 2d8 Heal every turn it is below half health

Actions

Multi Attack:
When this Machine makes a attack it makes 2 attack actions Shoulder slam or two slashes

Shoulder Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:15 (4d6+3) bludgeoning damage.

Shield slash. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit:12 (3d6+ 4) bludgeoning damage.

 

Bonus Actions

Uplink: Can alert other constructs with in 30 feet of hostiles

Protect. Adds 10 temporary HP to constructs in 30 feet

Reactions

Parry. This creature can add 4 to its AC against the first melee attack which would hit it

Description

This ancient machine walks with a slow gait when disengaged but when alert moves with a speed they is not portrayed with.

Previous Versions

Name Date Modified Views Adds Version Actions
10/27/2022 9:54:24 PM
1
1
--
Coming Soon

Habitat: Urban

Titanfall_online

Comments

Posts Quoted:
Reply
Clear All Quotes