Machine endurance Fortitude. If damage reduces the machine to 0 hit points, it must make a Constitution saving throw with a DC of 2+ the damage taken, unless the damage is radiant or from a critical hit. On a success, the machine drops to 1 hit point instead.
WE SHALL NOT FAIL AGAIN. This creature can reroll one hit one damage and one save roll per encounter
The Last defense. This creature will heal 2d8 Heal every turn it is below half health
Multi Attack:
When this Machine makes a attack it makes 2 attack actions Shoulder slam or two slashes
Shoulder Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:15 (4d6+3) bludgeoning damage.
Shield slash. Melee weapon attack: +5 to hit, reach 5 ft., one target. Hit:12 (3d6+ 4) bludgeoning damage.
Uplink: Can alert other constructs with in 30 feet of hostiles
Protect. Adds 10 temporary HP to constructs in 30 feet
Parry. This creature can add 4 to its AC against the first melee attack which would hit it
Description
This ancient machine walks with a slow gait when disengaged but when alert moves with a speed they is not portrayed with.
Previous Versions
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10/27/2022 9:54:24 PM
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Coming Soon
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