Frightful Presence. Each creature that is within 120 feet of the creature and aware of it must succeed on a DC 16 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the spider's Frightful Presence for the next 24 hours.
Web Walker. The spider ignores movement restrictions caused by webbing.
Mind Link. The Araneae Sapien or Spiderlings are extensions of itself, and it can communicate with its Spiderlings over any distance. The spider sense what each of its spiderlings sees and has access to the knowledge and memories of the spiderlings.
Multiattack. The Creature makes two melee attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: (2d10 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Venomous saliva: Ranged weapon attack: +8 to hit. You twist your body back then snap forward with a hissing open maw releasing a poisonous and acidic spit. On a hit, the target takes either 2d8 poison damage or 2d8 acid damage.
Web (Recharge 5–6). Ranged Weapon Attack: +8 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage. if player is in web during fire attack the player also takes 5fire damage).
Spiderlings (recharge 5-6) . has 10 (3d6) spiderlings they come out of the creature within 10 ft. they go on the turn of the Araneae Sapien.
Description
When the host takes enough damage it escapes as quickly as possible and prepares to take over the bigger and hopefully larger prey. It gets inside by attaching itself onto the prey soft parts (parts where your abdomen doesn't cover) and injects numbing and paralyzing enzymes into it's host as it cuts and burrows itself into it's digestive system using it's webbing to seal up the hole. When it first burrows it isn't as large. And the larger the creature it burrows into the larger it grows. The spiderlings that it releases want to burrow into a creature and start its life cycle over.
Previous Versions
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10/28/2022 1:42:02 AM
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Coming Soon
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