Medium Humanoid (Dragonborn), Lawful Evil
Armor Class 18 (plate)
Hit Points 120 (12d12 + 42)
Speed 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws STR +9, DEX +7, CON +8
Skills Athletics +9, Intimidation +8, Perception +5
Damage Resistances Acid
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 15
Languages Draconic, Infernal
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Indomitable (3/Day). The warlord can reroll a saving throw it fails. It must use the new roll.

Survivor. The warlord regains 10 hit points at the start of its turn if it has fewer than half its hit points but at least 1 hit point.

Reflective Scales. Any time the warlord is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the warlord takes half damage. On a 6, the warlord is unaffected, and the effect is reflected back at the caster as though it originated from the warlord, turning the caster into the target.

Actions

Multiattack. The warlord makes two Greatsword or Caustic Bolt attacks.

Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Caustic Bolt. Ranged Spell Attack: +8 to hit, range 90 ft., one target. Hit: 18 (4d8) acid damage.

Acid Breath (Recharge 5–6). The warlord breathes acid in a 30-foot line that is 5 feet wide. Each creature in the line must make a DC 14 Dexterity saving throw, taking 22 (5d8) acid damage on a failed save, or half as much damage on a successful one.

Managama

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