Large Beast (Wizard), Typically Chaotic Neutral
Armor Class 18 (natural armor)
Hit Points 157 (18d12 + 40)
Speed 40 ft., Climb 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
20 (+5)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws STR +9, CON +9, INT +9
Skills Arcana +9, Deception +0, Perception +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Stunned
Senses Truesight 120 ft, Passive Perception 13
Languages Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The Bear That Casts Magic Missle has advantage on saving throws against spells and other magical effects.

Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Spellcasting. The Bear That Casts Magic Missle casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):

At will: Magic Missle (1st level)

Beary Bad Situation: After the initial casting, Bear That Casts Magic Missle can up cast magic Missle one level higher than the previous casting.

Bear arm. Melee attack. +9 to hit, 5 ft. Reach, one target. Hit: 2d8+5 slashing damage.

 

Bonus Actions

Right to Bear arms: Bear That Casts Magic Missle teleports up to 30 feet to an unoccupied space that it can see. If it teleports within 5 feet of a creature, it can use it's bear arm attack.

Legendary Actions

The Bear That Casts Magic Missle can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

Right to arm bears. The Bear That Casts Magic Missle can use it's right to bear arms bonus action.

 

Monster Tags: Misc Creature

Habitat: ForestUrban

Snakeplisskens

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