Fancy Footwork. When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can’t make opportunity attacks against you for the rest of your turn.
Rakish Audacity. your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier. You also gain an additional way to use your Sneak Attack; you don’t need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don’t have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.
Uncanny Dodge. when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
Evasion. you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Master Duelist. your mastery of the blade lets you turn failure into success in combat. If you miss with an attack roll, you can roll it again with advantage. Once you do so, you can’t use this feature again until you finish a short or long rest.
Elusive. you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.
Sneak Attack. Once per turn, you can deal an extra 10d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
Multiattack. Ally Vermillion makes three attacks, only one attack can be her Pistol.
Nine Lives Stealer Rapier. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: (1d8+6) Piercing damage.
Pistol. RangedWeapon Attack: +15 to hit, range 30/90 ft., 1 target. Hit: (2d10 + 9) piercing damage.
Uncanny Dodge. when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
Description
Ally Vermillion is one of the Pirate Lords of Full Moon Reef, and the captain of the Ruby of the Sea. She is an excellent duelist, and a beloved leader.
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