Pack Tactics. The Brigand Hunter has advantage on an attack roll against a creature if at least one of the Brigand Hunter's allies is within 5 feet of the creature and the ally isn’t incapacitated.
Multiattack. The Brigand hunter makes two weapon attacks.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Musket. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Blanket fire. The Hunter fires a buckshot in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw or take 10 (4d4) piercing damage, cannot use bonus actions or reactions and has their speed reduced to 0. On a success they take half damage and suffer no other effects.
Skirmish. When a hostile creature ends its turn within 5 ft. of the Brigand Hunter, they can move up to half of their speed. This movement doesn’t provoke opportunity attacks.