Sunlight Petrification. If the shaman starts its turn in sunlight, it takes 20 radiant damage. While in sunlight, it moves at half speed and has disadvantage on attack rolls and ability checks. If the giant is reduced to 0 hp while in sunlight, it is petrified.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): acid splash, mage hand, mending, prestidigitation, shocking grasp
1st level (4 slots): burning hands, expeditious retreat, fog cloud, shield 2nd level (3 slots): enlarge/reduce, shatter, spider climb, web 3rd level (3 slots): gaseous form, haste, lightning bolt, water breathing 4th level (3 slots): ice storm, polymorph, wall of fire 5th level (2 slots): cloudkill, insect plague 6th level (1 slot): disintegrate 7th level (1 slot): reverse gravity
Multiattack. The shaman makes two attacks: one with its club and one with its tusks.
Club. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 15 (3d4 + 8) bludgeoning damage.
Tusks. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage, and, if the target is a large or smaller creature, it must succeed on a DC 20 Strength saving throw or be knocked prone
Rock. Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
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