Huge Giant, Typically Chaotic Evil
Armor Class 16
Hit Points 207 (18d12 + 90)
Speed 45 ft.
STR
27 (+8)
DEX
10 (+0)
CON
20 (+5)
INT
10 (+0)
WIS
15 (+2)
CHA
21 (+5)
Saving Throws STR +13, CON +10, WIS +7, CHA +10
Skills Arcana +5, Athletics +13, Perception +7, Survival +7
Senses Darkvision 120 ft., Passive Perception 17
Languages Common, Giant
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Sunlight Petrification. If the shaman starts its turn in sunlight, it takes 20 radiant damage. While in sunlight, it moves at half speed and has disadvantage on attack rolls and ability checks. If the giant is reduced to 0 hp while in sunlight, it is petrified.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): acid splash, mage hand, mending, prestidigitation, shocking grasp
1st level (4 slots): burning hands, expeditious retreat, fog cloud, shield                                2nd level (3 slots): enlarge/reduce, shatter, spider climb, web                                                3rd level (3 slots): gaseous form, haste, lightning bolt, water breathing                            4th level (3 slots): ice storm, polymorph, wall of fire                                                              5th level (2 slots): cloudkill, insect plague                                                                                6th level (1 slot): disintegrate                                                                                                    7th level (1 slot): reverse gravity

Actions

Multiattack. The shaman makes two attacks: one with its club and one with its tusks. 

Club. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 15 (3d4 + 8) bludgeoning damage. 

Tusks. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage, and, if the target is a large or smaller creature, it must succeed on a DC 20 Strength saving throw or be knocked prone

Rock. Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Habitat: HillMountainSwampUnderdark

Kizroh_Sporshire

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