Alien Mind: If a creature were to read The Bagman's thoughts, that creature must succeed an Intelligence saving throw DC: 15 or be stunned for 1 Minute. The stunned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Amorphous: The Bagman can move through a space as narrow as 1 Inch wide without squeezing.
Grappler: The Bagman has advantage on attack rolls on any creature Grappled by it.
Shadow Step: As a Bonus Action the Bagman can teleport to any area along with any creature it has Grappled to any space within 30 Feet as long as it does not have bright light.
Spider Climb. The bagman can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Multiattack: The Bagman makes 3 Attacks. With its Claws or Bite. One must be with its Despondent Wail if available
Melee Attack Claws: Melee weapon attack +9 to hit, Reach 10ft., One Creature. Hit 14 (2D8 +5) Slashing Damage. The Target is Grappled, to Escape target must succeed a DC: 16 saving throw. The Bagman has two claws each may be used to Grapple any creature of a size equal or smaller than the Bagman.
Melee Attack Draining Bite: Melee weapon attack +9 to hit, Reach 5ft., One Creature. Hit: 14 (2D10 + 5) piercing damage. The Target must succeed on a constitution saving throw DC: 16 or gain 1 level of Exhaustion. If the Target is killed by gaining too many levels of Exhaustion, it may return to life as a Bagman after 1D4 Days.
Despondent Wail (1/Day): The Bagman unleashes a wretched wail of fear and anguish, making known its feelings of despair and loneliness. All creatures within range 120 Ft., of the Bagman who can hear must make a Wisdom saving throw DC: 16, or become frightened for 1 Minute. Each creature who fails the saving throw can attempt another at the end of each of their turns to remove the status effect. A creature who succeeded the saving throw on their first attempt cannot be affected by Despondent Wail for 24 Hours.
Shadow Step: As a Bonus Action the Bagman can teleport to any area along with any creature it has Grappled to any space within 30 Feet as long as it does not have bright light.
Disturbing Truth's: As a Bonus Action the Bagman can Whisper to any Creature it can see. It shares Truths of what transformed him into what he is today and horrors beyond the space between. The creature must succeed a Wisdom saving Throw DC: 16. On Fail the creature suffers from the Confused or Impaired status effect. It may make another attempt at the end of each of its turns on success the effect ends.
Legendary Resistance (1/Day). If the Bagman fails a saving throw, it can choose to succeed instead.
Attack of Opportunity. As a Reaction, the Bagman can lash out with one of its claw attacks at any creature that moves within 10' of it whether it has a creature grappled or not.
Iron Grasp: If a creature succeeds at escaping a Grapple by The Bagman. The Bagman can use its Reaction to attempt to Grapple them again.
Description
The Bagman is an urban legend about an adventurer who sought to escape doom by abandoning his party and hiding inside a bag of holding. The cowardly adventurer died, as not one of his party knew where he had disappeared to and could not pull him out of the bag. Over time, the strange forces of this magical in-between place transformed the adventurer into an undead creature. Now the Bagman slips out from a random bag of holding when summoned if you whisper “follow my voice” into it three times. Ravenous and deranged with hunger, the Bagman drags anyone it can capture back into the bag with him to devour and often leaves behind some trinket from his hidden kingdom of lost junk. This urban legend has been passed on by many adolescent children of retired adventurers and has been reputed to being the reason many of them are turning up missing.
The Bagman appears as a long, emaciated corpse or unwrapped mummy with limbs twice the normal length for a humanoid which double fold. His head is also elongated and covered with wisps of grey hair, his eyes are milky white and all but useless. His mouth is lipless and lined with sharp jagged teeth. His feet appear as elongated hands and like his "normal" hands end in sharp, jagged claws. The creature can walk bipedally but prefers to scurry on all fours, usually rotating his body while on the ceiling of a dwelling.
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