Armor Class
13
Hit Points
31
(5d10 + 3)
Speed
45 ft.
STR
13
(+1)
DEX
12
(+1)
CON
16
(+3)
INT
2
(-4)
WIS
2
(-4)
CHA
2
(-4)
Saving Throws
CON +5
Damage Immunities
Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned
Senses
Darkvision (20 ft.), Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Iron Legion Armor. The ambulon has +10 to its Armor Class as long as it is not prone or restrained.
Artificial. The ambulon doesn't need to eat, drink, breathe or sleep.
Splaying Legs. The ambulon can make attacks while restrained as long as they are melee attacks targeting a creature that is grappling it. However, it has disadvantage on saving throws made to resist being shoved.
Actions
Multiattack. The ambulon makes three kick attacks.
Kick. Melee Weapon Attack: +4 to hit, range 5 ft., 1 target. Hit: 14 (3d6 + 3) bludgeoning damage.
Description
Basic ground units of the Iron Legion, deployed in swarms to harass and slow down enemy advances. Their powerful legs are equipped with metal fixtures to smash enemies.
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