Amorphous. The oblex can move through a space as narrow as 1 inch wide without squeezing.
Aversion to Fire. If the oblex takes fire damage, it has disadvantage
on attack rolls and ability checks until the end of its next turn.
Innate Spellcasting. The oblex’s innate spellcasting ability is
Intelligence (spell save DC 15). It can innately cast the following
spells, requiring no components:
3/day each: charm person (as 5th-level spell), color spray, detect
thoughts, hold person (as 3rd-level spell)
Sulfurous Impersonation. As a bonus action, the oblex can
extrude a piece of itself that assumes the appearance of one
Medium or smaller creature whose memories it has stolen.
This simulacrum appears, feels, and sounds exactly like the
creature it impersonates, though it smells faintly of sulfur.
The oblex can impersonate [roll]1d4+1[/roll] different creatures, each
one tethered to its body by a strand of slime that can extend up
to 120 feet away. For all practical purposes, the simulacrum is
the oblex, meaning that the oblex occupies its space and the
simulacrum’s space simultaneously. The slimy tether is immune
to damage, but it is severed if there is no opening at least 1 inch
wide between the oblex’s main body and the simulacrum. The
simulacrum disappears if the tether is severed.
Multiattack. The oblex makes one pseudopod attack and uses Eat
Memories.
Pseudopod. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 5 (2d4) psychic damage.
Eat Memories. The oblex targets one creature it can see within 5
feet of it. The target must succeed on a DC 15 Wisdom saving
throw or take [roll]4d8[/roll] psychic damage and become memory
drained until it finishes a short or long rest or until it benefits
from the greater restoration or heal spell. Constructs, oozes,
plants, and undead succeed on the save automatically.
While memory drained, the target must roll a d4 and subtract
the number rolled from any ability check or attack roll it makes.
Each time the target is memory drained beyond the first, the die
size increases by one: the d4 becomes a d6, the d6 becomes a
d8, and so on until the die becomes a d20, at which point the
target becomes unconscious for 1 hour. The effect then ends.
When an oblex causes a target to become memory drained,
the oblex learns all the languages the target knows and gains all
its proficiencies, except for any saving throw proficiencies
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